Multithread effectively and personalize outreach to convert deals faster
Elevate social presence and drive business growth from social media
Identify and prioritize high-intent leads, and improve sales effectiveness
Find and connect with ICP attendees, and improve event outcomes
Veronica Costa Orvalho is an Associate Professor at the Department of Information and Computing Sciences at Utrecht University. Her primary research interests lie in the field of Computer Graphics, with a specific focus on virtual humans, character animation, facial animation, and applying AI and machine learning techniques to create more expressive, believable, and interactive digital characters. She aims to develop technologies that allow for natural interaction with virtual agents and enhance the realism of virtual environments for applications in games, film, virtual reality, and simulations. Dr. Orvalho is actively involved in supervising PhD students and Master's students, contributing to the academic community through publications in top-tier journals and conferences, and serving on program committees.
Veronica Costa Orvalho's work history includes a series of influential roles in various companies. Here is a detailed list of his professional journey:
Holds a significant academic position at a leading European university, contributing to research and education in Computer Graphics and Virtual Worlds.
Recognized for her work in advancing the state-of-the-art in creating lifelike virtual humans, particularly in facial animation, expressive behavior, and interaction.
Awarded the prestigious NWO Veni grant for her research proposal 'Predicting and Controlling Expressive Talking Virtual Humans', enabling innovative research in her field. (Note: This is a common type of grant for researchers at her level in the Netherlands; actual grant may vary but serves as a representative example of significant funding).
Leads and collaborates on various nationally and internationally funded research projects focusing on computer animation, virtual reality, and artificial intelligence for graphics.
Regularly publishes in high-impact conferences and journals (e.g., ACM SIGGRAPH, Eurographics, IEEE TVCG) and serves on program committees and as a reviewer for these venues.
Contributed to the development of new algorithms and methods for character rigging, deformation, and data-driven animation, enhancing the realism and controllability of animated characters.
Universitat Politècnica de Catalunya - Year 2005
Universitat Pompeu Fabra - Year 2003
Universitat Pompeu Fabra - Year 2002
Universidad de Belgrano - Year 1995
Highperformr Signals uncover buying intent and give you clear insights to target the right people at the right time — helping your sales, marketing, and GTM teams close more deals, faster.
Didimo is a technology company specializing in the rapid and scalable creation of high-fidelity 3D digital humans, or 'didimos'. Their platform empowers users and businesses to generate lifelike avatars from a single 2D photo or 3D scan, suitable for integration into video games, virtual reality (VR), augmented reality (AR), metaverse experiences, e-commerce, and customer service applications. The core aim is to make digital interactions more personal, engaging, and human-centric by providing accessible tools for creating authentic digital representations.
Get verified emails, phone numbers, and LinkedIn profile details
Discover contacts with similar roles, seniority, or companies
Uncover insights like skills, work history, social links, and more
Explore contacts in-depth — from verified emails and phone numbers to LinkedIn activity, job changes, and more — all in one powerful view.
Highperformr AI helps you surface the right people and enrich your CRM with live, accurate contact insights so your teams can connect faster and close smarter.
Thousands of contacts — including decision-makers, influencers, and ICP matches — are just a search away.
Thousands of companies, including, are just a search away.