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Kim Libreri is a visionary technologist and executive who stands at the intersection of filmmaking and interactive entertainment. As the Chief Technology Officer (CTO) of Epic Games, he is a primary driving force behind the development and strategy for Unreal Engine, one of the world's most advanced real-time 3D creation tools. With a rich history in cinematic visual effects, including his groundbreaking work on 'The Matrix' trilogy, Libreri has been instrumental in bridging the gap between traditional movie production and the capabilities of game engine technology. His leadership has propelled Unreal Engine beyond gaming into revolutionary applications in virtual production for film and television, automotive design, architecture, and live events, fundamentally changing how digital content is created and experienced.
Kim Libreri's work history includes a series of influential roles in various companies. Here is a detailed list of his professional journey:
As CTO of Epic Games, he has championed the use of Unreal Engine for virtual production, most famously demonstrated on series like 'The Mandalorian'. This technology allows filmmakers to shoot final-pixel visual effects in-camera on set, drastically improving creative control and efficiency.
As a key supervisor at Manex Visual Effects, Libreri was integral to the creation of the iconic 'Bullet Time' effect for 'The Matrix'. This work helped the film win an Academy Award for Best Visual Effects and set a new standard for action cinematography.
In 2016, he was recognized by the Academy of Motion Picture Arts and Sciences with a Scientific and Technical Award for his contributions to the design and development of the ILM Plume system for creating realistic fire, smoke, and explosion simulations.
Spearheaded the development of Epic Games' MetaHuman Creator, a cloud-based framework that enables creators to generate highly realistic, fully-rigged digital humans in minutes, democratizing access to high-fidelity character creation for developers and artists of all skill levels.
The University of Manchester - Year 1986
Balshaw's High School
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Epic Games is a leading interactive entertainment company and provider of 3D engine technology. It operates Fortnite, one of the world's largest games with over 400 million players. Epic also develops the Unreal Engine, a premier real-time 3D creation tool used by game developers, filmmakers, architects, and designers globally. Through its Epic Games Store, the company offers a curated digital storefront for PC and Mac, aiming to create a more developer-friendly ecosystem. Epic is at the forefront of building the open and interoperable metaverse.
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