Guy Gadney is a prominent entrepreneur and innovator in the fields of artificial intelligence, interactive storytelling, and digital media. He is the Co-founder and CEO of Charisma.ai, an award-winning technology platform that uses AI to power realistic and dynamic conversations with virtual characters for games, entertainment, and enterprise applications. With a career spanning over two decades, Guy has consistently been at the forefront of emerging technologies. Before Charisma.ai, he co-founded and was CEO of The Project Factory (TPF), a pioneering digital agency that created groundbreaking transmedia projects and mobile applications for global brands and broadcasters, which was later acquired by Way To Blue. He also founded 'To Play For', one of the world's first mobile games publishers. Guy is a BAFTA winner, a published author on storytelling for virtual reality, and a sought-after speaker at international conferences, sharing his insights on AI, narrative design, and the future of interactive entertainment. He is a Fellow of the Royal Society of Arts (FRSA), recognizing his contributions to social progress through his work in creative technology.
Guy Gadney's work history includes a series of influential roles in various companies. Here is a detailed list of his professional journey:
Leads Charisma.ai in developing advanced AI tools for creating interactive stories and believable virtual characters, empowering creators across entertainment, gaming, and education.
Successfully built and led an influential digital agency known for innovative transmedia productions and mobile experiences, working with major global clients like Sony, BBC, and Channel 4.
Received a BAFTA award for his pioneering work in interactive entertainment, underscoring his impact on the digital media landscape.
Authored a key industry book published by Focal Press, providing practical guidance on crafting compelling narratives for immersive VR experiences.
Recognized for his significant contributions to the arts, manufactures, and commerce through his innovative work in technology and storytelling.
Pioneered in the mobile entertainment space by founding one of the earliest mobile games publishers, contributing to the growth of the mobile gaming industry.
Frequently invited to speak at international conferences and events on topics including AI, interactive narrative, and the future of media and technology.
University of Exeter - Year 1988
Universidad de Salamanca - Year 1991
Westminster School, London - Year 1983
Dragon School Oxford - Year 1979
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Charismatic.ai is a technology company specializing in creating AI-powered virtual characters for interactive entertainment, gaming, and metaverse experiences. Their platform enables developers to build dynamic, emotionally responsive non-player characters (NPCs) that can engage in natural language conversations, improving immersion and player agency. They focus on bringing characters to life with believable personalities and adaptive behaviors, aiming to revolutionize storytelling and interaction in digital worlds.
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