Chris Taylor is a highly acclaimed Canadian-born American video game designer and entrepreneur, renowned for his visionary work in the real-time strategy (RTS) and action role-playing game (ARPG) genres. He is the founder of Gas Powered Games, the studio behind iconic titles such as Dungeon Siege and Supreme Commander. Taylor's design philosophy often emphasizes grand-scale battles, deep strategic layers, and innovative gameplay mechanics that push technological boundaries. Before founding his own company, he made significant contributions to the classic RTS Total Annihilation while at Cavedog Entertainment. His influence on game design, particularly in strategic scope and user interface, is widely recognized within the gaming industry. He later joined Wargaming Seattle (formerly Gas Powered Games) and has also been involved with a new studio, Kanga. Taylor is known for his passion for creating immersive and engaging player experiences.
Chris Taylor's work history includes a series of influential roles in various companies. Here is a detailed list of his professional journey:
As the lead designer and project lead for Total Annihilation (1997), Taylor was instrumental in creating a game lauded for its 3D units, physics, strategic zoom, and large-scale battles, significantly influencing the RTS genre and winning numerous 'Game of the Year' awards.
Founded Gas Powered Games in 1998, leading the development of critically and commercially successful franchises like the action-RPG Dungeon Siege series and the epic-scale RTS Supreme Commander series, showcasing innovation in both genre conventions and technological implementation.
With Supreme Commander, Taylor and his team pushed the boundaries of RTS games with an unprecedented 'strategic zoom' feature, allowing players to seamlessly zoom from a global battlefield view down to individual units, revolutionizing how large-scale conflicts were managed and visualized.
Following Gas Powered Games' acquisition by Wargaming, Taylor continued to contribute as General Manager and Creative Director at Wargaming Seattle, and later co-founded a new independent studio, Kanga, indicating his ongoing commitment to game development.
Algonquin College of Applied Arts and Technology
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