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thatgamecompany

Overview

Total employees228
Departments20
Locations9

thatgamecompany is a highly respected independent video game developer celebrated for its emotionally engaging and visually stunning games, often categorized as 'art games'. Operating within the interactive entertainment industry, the company distinguishes itself by prioritizing cooperative, accessible, and emotionally resonant gameplay experiences over traditional game mechanics. Their focus on aesthetic beauty, evocative soundtracks, and universal themes, coupled with titles like 'Journey,' 'Flower,' and 'Sky: Children of the Light,' has solidified their position as a leader in the indie game space and a pioneer in creating unique and accessible gaming experiences that resonate with a broad audience across console, PC, and mobile platforms.

thatgamecompany's headcount breakdown by department

DepartmentHeadCount
Administrative
0
Consulting
2
Service
3
Design
41
Education
0

The departmental structure of thatgamecompany reflects a strong commitment to creative artistry and technical innovation, aligning with their identity as a studio focused on delivering unique, emotionally resonant gaming experiences. The significant investment in Design (41 employees) and Technical (39 employees) departments underscores the paramount importance of visual aesthetics and innovative gameplay mechanics. The presence of a relatively large 'Other Department' contingent (25 employees) likely represents a diverse array of specialized roles crucial to their unique development pipeline, potentially including level designers, animators, narrative designers, and community engagement specialists. A focused Marketing team (14 employees) suggests a strategic approach to brand building and audience engagement, potentially leveraging social media and community outreach rather than aggressive advertising campaigns. The smaller size of the Finance (5), HR (5), Operations (4), General Management (4), Product (3), Sales (3), and Project Management (3) departments points to a streamlined operational structure, prioritizing creative development and artistic vision over heavy operational overhead. The negligible numbers in Consulting (2) , Customer Service (3), Research (4), Legal (0), Trades (0), Education (0), Real Estate (0), Medical (0), and Administrative (0) indicate outsourced functions or integration with other team operations. Overall, thatgamecompany's departmental distribution suggests a balanced yet creatively driven approach, prioritizing artistry, technical innovation, and emotionally engaging gameplay experiences, which aligns with their success in creating critically acclaimed and commercially successful 'art games'.

thatgamecompany's employees by locations

Employee Count by Country

Total: 155 employees

132
United States
85.2%
8
Canada
5.2%
4
United Kingdom
2.6%
3
China
1.9%
2
Japan
1.3%
2
Indonesia
1.3%
2
Germany
1.3%
1
Spain
0.6%
1
United Arab Emirates
0.6%

thatgamecompany's global workforce distribution exhibits a predominantly domestic focus, with a substantial majority (132 employees) based in the United States, suggesting that core game development, artistic direction, and management functions are centralized in their US headquarters. However, the presence of employees in Canada (8), the United Kingdom (4), China (3), Japan (2), Indonesia (2), Germany (2), Spain (1), and the United Arab Emirates (1) indicates a strategic approach to international presence. These smaller international teams likely serve specific functions, such as localized marketing efforts, community management in key international markets, or accessing specialized talent pools. The relatively limited number of employees in each international location suggests a lean, geographically distributed model, possibly leveraging remote work arrangements or partnerships with local studios or contractors. This strategy allows thatgamecompany to maintain a strong global brand presence and engage with diverse player communities while retaining core creative control within its US-based operations, supporting their business model of creating globally appealing, artistically driven games.

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thatgamecompany Headcount by Region & Department | Highperform AI