R

roblox

Overview

Total employees6283
Departments20
Locations82

Roblox Corporation operates as a leading global gaming and entertainment platform within the interactive entertainment sector. The company's core offering, the Roblox platform, empowers users to create, share, and engage with immersive 3D experiences. Roblox distinguishes itself by fostering a user-generated content ecosystem, enabling developers to build and monetize their creations. This model has solidified Roblox's position as a prominent player in the burgeoning metaverse and a preferred platform for younger demographics, driving organic growth and user engagement through community-created content rather than traditional game development or publishing.

roblox's headcount breakdown by department

DepartmentHeadCount
Administrative
72
Consulting
6
Service
34
Design
161
Education
21
Finance
41
Management
32
Hr
155
Legal
26
Marketing
107
Medical
4
Operations
38
Department
539
Product
149
Management
41
Estate
0
Research
44
Sales
36
Technical
1649
Trades
12

The organizational structure of Roblox underscores its commitment to platform development and community-driven content. The robust Technical department, employing 1649 individuals, signifies a substantial investment in the platform's underlying infrastructure, ensuring scalability, reliability, and innovation. The sizable Design team (161 employees) reinforces the company's emphasis on creating an engaging and intuitive user experience. The significant 'Other Department' category (539 employees) likely encompasses crucial functions such as community moderation, user support, and content review, vital for maintaining a safe and thriving user-generated content environment. While the Product department (149 employees) plays a crucial role in guiding the platform's evolution, the relatively smaller Sales (36 employees) and Marketing (107 employees) departments indicate a reliance on organic growth fueled by user-generated content and word-of-mouth marketing. This workforce allocation aligns with Roblox's business model, which prioritizes platform development, community management, and creator support over traditional sales and marketing strategies, positioning it as a technology-driven ecosystem rather than a traditional game publisher.

roblox's employees by locations

Employee Count by Country

Total: 3,164 employees

2527
United States
79.9%
115
Canada
3.6%
93
United Kingdom
2.9%
50
India
1.6%
38
Brazil
1.2%
24
Australia
0.8%
22
Philippines
0.7%
21
Netherlands
0.7%
20
China
0.6%
15
Turkey
0.5%

Roblox exhibits a geographically diverse workforce, with a significant concentration in North America, particularly in the United States (2527 employees), reflecting its origins and primary market. The presence of substantial teams in Canada (115 employees) and the United Kingdom (93 employees) highlights its established presence in English-speaking markets and strategic hubs for technology and gaming talent. The growing workforce in Brazil (38 employees) signals expansion and investment in the Latin American market. The distribution across Europe, Asia, and Australia, while more dispersed, suggests a deliberate strategy to support its global user base with localized content, community management, or development resources. The presence of employees in smaller numbers in countries like Dominica, Belarus, and various African nations potentially reflects a flexible, remote-first hiring strategy or access to specialized skill sets. The overall geographic strategy balances a strong domestic foundation with strategic expansion into key international markets characterized by high user engagement, growth potential, and access to skilled talent, facilitating the company's vision of a global, interconnected platform for creators and players.

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roblox Headcount by Region & Department | Highperform AI