Tangible Play, Inc., the company behind the award-winning Osmo brand, revolutionizes learning by merging tactile exploration with innovative technology. Osmo's unique 'Reflective AI' technology allows physical game pieces to interact with digital games on iPads and Fire tablets, creating engaging and educational experiences for children aged 3-12+. Their products cover a wide range of subjects including coding, math, reading, drawing, and more, fostering creativity, problem-solving, and critical thinking skills. Acquired by Byju's in 2019, Osmo continues to innovate in the Phygital (physical + digital) learning space, aiming to make learning fun and interactive.
Serves as the primary center for research and development, product design, game development, engineering, marketing, and administrative operations for Osmo's innovative learning systems.
Located in Silicon Valley, the office likely features open, collaborative workspaces designed to foster creativity, equipped with modern technology and areas for product testing and development.
A dynamic, innovative, and playful work environment. Employees are passionate about education and technology, working collaboratively to create engaging learning experiences for children. The culture encourages experimentation and a hands-on approach.
The birthplace of Osmo's 'Reflective AI' technology and its suite of educational games. It represents a key hub for Phygital learning innovation in the EdTech industry.
Tangible Play, Inc.'s Osmo products are sold in over 42 countries and used in more than 50,000 schools worldwide. Global functions supported include localized marketing, international sales and distribution, multilingual customer support, and partnerships. This global reach is significantly facilitated by the infrastructure and network of its parent company, Byju's, which has a widespread international presence.
195 Page Mill Rd Ste 105
Palo Alto
CA
USA
Address: Byju's HQ, IBC Knowledge Park, Tower D, Bannerghatta Main Road, Bangalore, Karnataka 560029, India
Serves as the global command center for Byju's, including strategic oversight of its portfolio companies like Osmo, and facilitates access to the broader Asian and global markets.
Highperformr Signals uncover buying intent and give you clear insights to target the right accounts at the right time — helping your sales, marketing, and GTM teams close more deals, faster.
As of April 2025, Osmo' leadership includes:
Osmo has been backed by several prominent investors over the years, including:
In the past year, significant leadership changes have occurred primarily within the parent company Byju's, which has an impact on Osmo. Notably, Cherian Thomas, who led Byju's international business including Osmo, departed. Specific executive hires for Tangible Play, Inc. distinct from Byju's have not been prominent.
Discover the tools Osmo uses. Highperformr reveals the technologies powering your target accounts — helping your sales, marketing, and GTM teams prioritize smarter and close faster.
Tangible Play, Inc. (Osmo) primarily uses email addresses associated with its brand domain playosmo.com. Common formats observed include using the first name or a combination of first name and last name.
first@playosmo.com (e.g., jane@playosmo.com) OR first.last@playosmo.com (e.g., jane.doe@playosmo.com)
Format
pramod@playosmo.com
Example
75%
Success rate
Reuters • March 5, 2024
Byju's, the parent company of Tangible Play Inc. (Osmo), is facing severe financial challenges, including difficulties in paying salaries and managing debt, which has led to significant operational restructuring. While Osmo remains a key asset, the parent company's struggles cast uncertainty over its subsidiaries....more
Osmo Blog / EdTech Update • February 20, 2024
Despite challenges at its parent company, Tangible Play Inc.'s Osmo division is reportedly focusing on expanding its game content library and strengthening resources for educators and parents. This includes updates to existing games and exploring new curriculum alignments to maintain its strong position in the educational toy market....more
TechCrunch • January 15, 2019
India-based educational technology firm Byju's acquired Tangible Play Inc., the U.S.-based maker of the popular Osmo educational games, for $120 million. The deal aimed to combine Byju's content expertise with Osmo's Phygital technology to create new learning products for children....more
See where a company’s workforce is located, by country or region.
View past and recent funding rounds with amounts and investors.
Understand company revenue estimates and financial scale.
Track active roles and hiring trends to spot growth signals.
Discover what a company offers—products, platforms, and solutions.
Get the company’s official SIC and NAICS classifications.
Analyze visitor volume, engagement, and top traffic sources.
Explore LinkedIn, Twitter, and other active social profiles.
Identify top competitors based on similar business traits.
Explore companies in depth — from the tech they use to recent funding, hiring trends, and buyer signals — all in one powerful view.
Highperformr AI helps you surface the right accounts and enrich your CRM with verified company and contact insights, so your teams can prioritize and engage faster.
Thousands of companies, including Osmo, are just a search away.