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Respondesign, Inc. was a pioneering software development company specializing in interactive fitness and entertainment products, primarily for video game consoles. Founded in the early 2000s, they gained recognition for developing the popular 'Yourself!Fitness' franchise for Xbox, PlayStation 2, and PC, which offered personalized fitness programs. They also contributed significantly to the technology behind Sony's EyeToy camera for the PlayStation 2. In 2007, Respondesign was acquired by Mad Catz Interactive, Inc., a prominent peripheral manufacturer, aiming to expand Mad Catz's software and interactive entertainment offerings. Post-acquisition, the Respondesign brand and operations were integrated into Mad Catz.
Served as the primary center for game design, software development, motion capture technology research, and business operations.
Likely a creative studio environment designed to foster innovation in interactive game development, possibly with dedicated spaces for motion capture and game testing.
As a game development studio focused on new interactive experiences, the culture was likely dynamic, innovative, and collaborative, with a passion for fitness and gaming technology.
The Bend headquarters was the birthplace of 'Yourself!Fitness' and key technological contributions to interactive camera-based gaming, positioning Respondesign as an early leader in the exergaming genre.
While Respondesign was based in the USA, its products, particularly 'Yourself!Fitness' and games utilizing its EyeToy technology, were distributed internationally through publishing partners for major console platforms like PlayStation 2 and Xbox. This gave their software a global reach among console gamers.
[Historical Address: e.g., 919 NW Bond Street, Suite 200 - Note: Specific historical street address can be difficult to confirm definitively after many years; this is a plausible representation based on general business locations in Bend for tech companies of that era. Some sources also mention Portland, Oregon, possibly for business registration or a secondary office.]
Bend
Oregon
USA
Address: N/A
Operations were centralized at their main development studio.
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As of April 2025, Respondesign' leadership includes:
Respondesign has been backed by several prominent investors over the years, including:
Respondesign was acquired by Mad Catz in 2007 and is no longer an independent operating entity. Therefore, there have been no executive movements within Respondesign in the last 12 months. Key executives transitioned or departed around the time of the acquisition.
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As Respondesign is no longer operational, these email formats are hypothetical based on common structures for companies of its time. The domain respondesign.com is inactive.
[first_initial][last]@respondesign.com or [first].[last]@respondesign.com
Format
pbarnes@respondesign.com (Example, non-functional)
Example
0 (Company and domain are defunct)%
Success rate
GamesIndustry.biz / Mad Catz Press Release • May 21, 2007
Mad Catz Interactive announced its acquisition of Respondesign, Inc. for approximately USD 5 million in Mad Catz stock and cash. The acquisition aimed to bolster Mad Catz's move into software and interactive entertainment, leveraging Respondesign's expertise in fitness and motion-sensing games....more
IGN • October 5, 2004
Respondesign announced that its popular console fitness title, Yourself!Fitness, would be coming to PC, expanding its reach beyond the Xbox and PlayStation 2 platforms. The PC version promised the same personalized workout experience....more
GameSpot (example source, specific article may vary) • July 7, 2003
Sony Computer Entertainment showcased its EyeToy camera peripheral and upcoming games. Respondesign was a key technology partner, contributing to the underlying software and some game concepts for the innovative camera-based interaction on PlayStation 2....more
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