What Does Naughty Dog Do?

Total employees952
HeadquartersSanta Monica
FoundedN/A

Naughty Dog, LLC is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984 as JAM Software, it was renamed Naughty Dog in 1989. Sony Computer Entertainment (now Sony Interactive Entertainment) acquired Naughty Dog in 2001. The studio is renowned for creating critically acclaimed and commercially successful franchises such as Crash Bandicoot, Jak and Daxter, Uncharted, and The Last of Us. Naughty Dog is celebrated for its cinematic storytelling, cutting-edge graphics, and compelling character development, consistently pushing the boundaries of interactive entertainment.

Where Is Naughty Dog's Headquarters?

HQ Function

Serves as the primary center for all game development activities, including narrative design, programming, art and animation creation, sound engineering, quality assurance, motion capture, and overall studio management.

Notable Features:

The headquarters boasts state-of-the-art facilities, including advanced motion capture stages, professional sound design and recording studios, and collaborative workspaces designed to foster creativity and innovation among development teams.

Work Culture:

Naughty Dog fosters a highly passionate and dedicated work environment, with a strong emphasis on achieving unparalleled quality and polish in game development. The culture is known for encouraging innovation, meticulous craftsmanship, and collaborative problem-solving among its talented teams, though it has also faced discussions regarding intense production cycles.

HQ Significance:

The Santa Monica headquarters is the birthplace and creative engine of all Naughty Dog's iconic and award-winning titles. Its location provides access to a rich talent pool and industry connections vital for AAA game development.

Values Reflected in HQ: The headquarters' design and functionality reflect Naughty Dog's core values: commitment to narrative excellence, pushing technological boundaries, fostering a creative environment, and dedication to delivering high-quality, immersive player experiences.

Location:

While Naughty Dog's core development operations are centralized at its Santa Monica headquarters, its influence and products have a significant global presence. As a flagship studio for Sony Interactive Entertainment, Naughty Dog's games are marketed, distributed, and sold worldwide across numerous countries and are localized into many languages. Their community engagement and fan base also span internationally, supported by Sony's global infrastructure.

Street Address:

2425 Michigan Ave

City:

Santa Monica

State/Province:

CA

Country:

USA

Where Else Does Naughty Dog Operate Around the World?

No additional office locations available.

Buying Intent Signals for Naughty Dog

Highperformr Signals uncover buying intent and give you clear insights to target the right accounts at the right time — helping your sales, marketing, and GTM teams close more deals, faster.

Notable news
Hiring actively
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
*Example signal, not calculated in real time

Who's Leading Naughty Dog? Meet the Executive Team

As of April 2025, Naughty Dog' leadership includes:

Neil Druckmann - Co-President, Head of Creative
Alison Mori - Co-President, Studio Manager & VP of Operations
Christian Gyrling - Vice President of Programming
Arne Meyer - Vice President of Communications & Studio Operations

Who's Investing in Naughty Dog?

Naughty Dog has been backed by several prominent investors over the years, including:

Sony Interactive Entertainment (Parent Company)

What Leadership Changes Has Naughty Dog Seen Recently?

Hire1
Exits1

The most significant executive change at Naughty Dog in the last 12-18 months was the retirement of long-time Co-President Evan Wells in mid-2023. This led to the promotion of Alison Mori to Co-President, who now leads the studio alongside Neil Druckmann.

Departures

Evan Wells, Evan Wells announced his retirement, concluding a 25-year career at Naughty Dog.

New Appointments:

Alison Mori, Alison Mori was appointed Co-President, stepping up from her previous role as VP of Operations and Studio Manager to co-lead Naughty Dog.

What Technology (Tech Stack) Is Used byNaughty Dog?

Discover the tools Naughty Dog uses. Highperformr reveals the technologies powering your target accounts — helping your sales, marketing, and GTM teams prioritize smarter and close faster.

Naughty Dog Email Formats and Examples

Naughty Dog, being a subsidiary of Sony Interactive Entertainment, likely uses professional email address formats common in large tech and entertainment corporations. These usually involve a combination of the employee's first name, last name, or initials.

first.last@naughtydog.com or first_initiallast@naughtydog.com

Format

example.person@naughtydog.com

Example

75%

Success rate

What's the Latest News About Naughty Dog?

IGN / Grounded II DocumentaryFebruary 2, 2024

Naughty Dog's Neil Druckmann Discusses 'Concept' for The Last of Us Part III, Multiple Single-Player Projects in Development

In the 'Grounded II: Making The Last of Us Part II' documentary, Naughty Dog's Co-President Neil Druckmann confirmed the studio is actively working on several new single-player games. He also revealed that while a full story isn't developed, he has a 'concept' for a potential The Last of Us Part III, and feels there's 'probably one more chapter to that story.'...more

PlayStation.BlogJanuary 19, 2024

Naughty Dog Launches The Last of Us Part II Remastered on PS5, Featuring New 'No Return' Mode

Naughty Dog released The Last of Us Part II Remastered for the PlayStation 5. The enhanced version includes graphical improvements, DualSense controller integration, developer commentary for 'lost levels' (cut content), and a new roguelike survival mode titled 'No Return'....more

Naughty Dog Official BlogDecember 15, 2023

Naughty Dog Announces Cancellation of The Last of Us Online Multiplayer Game

Naughty Dog officially announced the decision to cease development on their standalone multiplayer project, The Last of Us Online. The studio explained that committing to the game as a live service would require allocating extensive resources, impacting their ability to develop future single-player narrative games, which remains their core strength and focus....more

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