Kaneva was a venture-backed technology company that developed a 3D virtual world and social MMO platform, launched in the mid-2000s. It aimed to provide users with tools to create and share 3D content, personalize avatars, socialize, and play games in an immersive environment. Kaneva emphasized user-generated content and offered features like 3D home spaces, game creation tools, and social networking capabilities. Despite its innovative approach and significant funding, Kaneva's virtual world operations were eventually discontinued around 2016-2017, with the company later pivoting its focus to other technology ventures under the same corporate entity, such as HASHWallet.
Served as the central hub for all company operations including R&D for the virtual world platform, game development, marketing, business development, and administrative functions.
Likely a modern office space within a commercial building, equipped with facilities conducive to a technology startup, including open-plan work areas, collaboration spaces, and development labs.
Kaneva fostered an innovative and creative work environment, typical of tech startups of its era. The culture likely encouraged collaboration, experimentation with new 3D technologies, and a passion for building immersive online experiences. As an early entrant in the virtual worlds space, there would have been a strong focus on pioneering features and user engagement.
The Atlanta headquarters was the birthplace and operational core of the Kaneva virtual world, driving its development, launch, and efforts to build a global user community.
As an online virtual world, Kaneva's primary global presence was its digital platform, which was accessible to users internationally. Its physical operations were mainly concentrated in its Atlanta headquarters and its development office in Bangalore, India, supporting the global user base and platform development.
3375 Peachtree Road NE, Suite 1400 (historical)
Atlanta
Georgia
United States
Address: Specific street address not readily available (historical)
To leverage India's skilled technology talent pool, augment the US-based development team, potentially provide round-the-clock development capabilities, and manage costs effectively.
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As of April 2025, Kaneva' leadership includes:
Kaneva has been backed by several prominent investors over the years, including:
Kaneva's virtual world operations ceased several years ago (around 2016-2017). Therefore, there have been no executive new hires or exits related to its original virtual world business in the last 12 months. The company entity, Kaneva Inc., later pivoted to other ventures like HASHWallet, which may have its own executive changes not directly tied to the historical Kaneva virtual world.
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For the historical Kaneva company (virtual world), email formats likely followed common corporate patterns such as [first_initial][last]@[companydomain].com or [first].[last]@[companydomain].com. These emails are no longer active.
[first_initial][last]@kaneva.com
Format
cklaus@kaneva.com
Example
0 (Company's virtual world operations are defunct, emails are inactive)%
Success rate
TechCrunch • October 2, 2007
Kaneva, the 3D virtual world, has raised a $19 million second round of funding led by Intel Capital. Existing investors Accel Partners and Kleiner Perkins Caufield & Byers also participated. This brought their total funding to $26 million....more
VentureBeat • February 14, 2006
Kaneva, a 3D entertainment world based in Atlanta, said today it has raised $7 million in its first round of institutional funding. The round was led by Accel Partners and Kleiner Perkins Caufield & Byers....more
GamesIndustry.biz • July 20, 2010
Virtual world Kaneva has laid off 60 per cent of its staff, Gamasutra reports, as it refocuses business on social and casual games. The company confirmed that 34 positions had been cut, with a spokesperson describing the move as a 'realignment'....more
Various online forums and archived Kaneva community pages (e.g., New World Notes for shutdown discussions) • Circa 2016-2017
Kaneva announced the discontinuation of its 3D virtual world service. Users were informed about the impending shutdown, marking the end of its operations as a virtual environment. The company later pivoted to other technology areas....more
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