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Backbone Entertainment's Overview

Total employees
HeadquartersEmeryville
Founded

Backbone Entertainment was an American video game developer based in Emeryville, California, with additional studios in other locations like Vancouver, Canada. Formed in 2003 through the merger of Digital Eclipse Software and ImaginEngine, Backbone became known for developing original titles (e.g., Death Jr. series, Monster Lab), licensed games, and particularly for its expertise in porting and creating compilations of classic arcade and console games for modern platforms. The company was acquired by Foundation 9 Entertainment in 2005, becoming a significant part of one of the largest independent game development conglomerates at the time. Over the years, Foundation 9's various studios, including those under the Backbone banner, were eventually sold off, downsized, or closed. While Backbone Entertainment as a distinct entity largely ceased operations around the mid-2010s, its legacy lives on through the games it developed and the talent that emerged from its studios, with some original Digital Eclipse founders later reforming Digital Eclipse as a new, independent studio focused on game preservation and interactive documentaries.

Where is Backbone Entertainment's Headquarters?

HQ Function

Served as the central hub for game development, project management, art creation, programming, quality assurance, and administrative operations for many of its key projects.

Notable Features:

Likely standard for a game development studio of its time: open-plan areas for collaborative work, individual offices for leads and management, meeting rooms, and testing labs. Emeryville offers a strategic location with access to talent and industry events.

Work Culture:

A creative and often deadline-driven environment typical of the game industry, fostering collaboration between diverse teams of artists, designers, programmers, and testers. Likely emphasized technical proficiency, especially in emulation and porting, alongside creativity for original IP.

HQ Significance:

The Emeryville HQ was significant as the core of Backbone's operations, overseeing the development of numerous titles across various platforms and managing its multiple studio locations. It was a key part of Foundation 9's West Coast presence.

Values Reflected in HQ: The HQ would have aimed to reflect values of innovation in game development, technical excellence in porting and emulation, and a collaborative spirit necessary for creating complex interactive entertainment.

Location:

While its development studios were primarily located in North America (USA and Canada), Backbone Entertainment's games were distributed and played globally across numerous platforms including PlayStation, Xbox, Nintendo consoles and handhelds, PC, and arcade. Their work on porting classic titles ensured these games reached international audiences. They also worked with international publishers, making their development services part of the global games industry supply chain.

Street Address:

Historically, around 1500 Park Avenue (as part of Foundation 9 Entertainment)

City:

Emeryville

State/Province:

California

Country:

USA

Backbone Entertainment's Global Presence

Vancouver, British Columbia, Canada

Address: Historical Office, specific address not readily available.

Leveraged the strong game development talent pool in Vancouver and often specialized in specific platform development or co-development projects.

Charlottetown, Prince Edward Island, Canada

Address: Historical Office, specific address not readily available.

Specialized in development for platforms like Game Boy Advance and Nintendo DS, contributing to a diverse portfolio.

Honolulu, Hawaii, USA

Address: Historical Office, specific address not readily available.

Expanded development capacity and potentially focused on specific project types or co-development efforts.

Buying Intent Signals for Backbone Entertainment

Highperformr Signals uncover buying intent and give you clear insights to target the right accounts at the right time — helping your sales, marketing, and GTM teams close more deals, faster.

Notable news
Hiring actively
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
*Example signal, not calculated in real time

Executive Team of Backbone Entertainment

As of April 2025, Backbone Entertainment' leadership includes:

Mark Caplan - Former President/CEO (also of Digital Eclipse before merger)
Andrew Ayre - Former Co-founder (Digital Eclipse) / Senior Creative/Technical Role
Mike Mika - Former Studio Head / Creative Director (Digital Eclipse / Backbone, now Studio Head at Digital Eclipse)
James K. Belcher - Former COO/CFO (Foundation 9 Entertainment, overseeing Backbone)
Jon Goldman - Former CEO (Foundation 9 Entertainment, parent company)

Investors of Backbone Entertainment

Backbone Entertainment has been backed by several prominent investors over the years, including:

Foundation 9 Entertainment (Acquirer/Parent Company)
Private funding prior to Foundation 9 acquisition (for Digital Eclipse & ImaginEngine)

Executive New Hires/Exits in the Last 12 Months

Hire0
Exits0

Backbone Entertainment is no longer an active operational entity as it was historically. Its studios were part of Foundation 9 Entertainment, which itself underwent significant changes, with assets and studios being sold or closed over time, largely concluding by the mid-2010s. Therefore, there are no executive hires/exits for 'Backbone Entertainment' in the last 12 months in its original capacity. Key historical figures have moved on to other ventures, with some, like Mike Mika, reforming Digital Eclipse as a new, independent entity.

Technology (Tech Stack) used by Backbone Entertainment

Discover the tools Backbone Entertainment uses. Highperformr reveals the technologies powering your target accounts — helping your sales, marketing, and GTM teams prioritize smarter and close faster.

Backbone Entertainment Email Formats and Examples

As Backbone Entertainment is no longer an active company, these email formats are historical and not in current use. During its operational years, it likely followed common corporate email patterns.

Common formats were likely [first_initial][last]@backboneentertainment.com or [first].[last]@backboneentertainment.com

Format

jdoe@backboneentertainment.com or john.doe@backboneentertainment.com

Example

0 (Company is defunct, emails are not active)%

Success rate

News and media

GamesIndustry.biz / GameSpot (multiple sources reported)April 12, 2005

Backbone Entertainment Acquired by Foundation 9 Entertainment

Backbone Entertainment was acquired by the newly formed Foundation 9 Entertainment, a merger of several independent development studios including The Collective and Backbone itself. This move aimed to create one of the largest independent game developers worldwide....more

IGNAugust 16, 2005

Backbone Entertainment's 'Death Jr.' Released on PSP

Backbone Entertainment's original IP, 'Death Jr.', a 3D action-platformer, was released for the Sony PSP, published by Konami. The game was one of the early notable original titles for the handheld platform....more

Game Developer (formerly Gamasutra)November 7, 2006

Foundation 9 Confirms Layoffs at Backbone, Collective

Parent company Foundation 9 Entertainment confirmed layoffs at its Backbone Entertainment and The Collective studios. This was part of restructuring efforts within the larger organization....more

Various industry reports and employee profilesCirca 2012-2015

Backbone Entertainment Operations Wind Down

Over several years, operations under the Backbone Entertainment name significantly scaled down as parent company Foundation 9 Entertainment underwent further restructuring, sales of assets, and studio closures. Many key personnel moved to other companies or new ventures....more

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