Backbone Entertainment was an American video game developer based in Emeryville, California, with additional studios in other locations like Vancouver, Canada. Formed in 2003 through the merger of Digital Eclipse Software and ImaginEngine, Backbone became known for developing original titles (e.g., Death Jr. series, Monster Lab), licensed games, and particularly for its expertise in porting and creating compilations of classic arcade and console games for modern platforms. The company was acquired by Foundation 9 Entertainment in 2005, becoming a significant part of one of the largest independent game development conglomerates at the time. Over the years, Foundation 9's various studios, including those under the Backbone banner, were eventually sold off, downsized, or closed. While Backbone Entertainment as a distinct entity largely ceased operations around the mid-2010s, its legacy lives on through the games it developed and the talent that emerged from its studios, with some original Digital Eclipse founders later reforming Digital Eclipse as a new, independent studio focused on game preservation and interactive documentaries.
Served as the central hub for game development, project management, art creation, programming, quality assurance, and administrative operations for many of its key projects.
Likely standard for a game development studio of its time: open-plan areas for collaborative work, individual offices for leads and management, meeting rooms, and testing labs. Emeryville offers a strategic location with access to talent and industry events.
A creative and often deadline-driven environment typical of the game industry, fostering collaboration between diverse teams of artists, designers, programmers, and testers. Likely emphasized technical proficiency, especially in emulation and porting, alongside creativity for original IP.
The Emeryville HQ was significant as the core of Backbone's operations, overseeing the development of numerous titles across various platforms and managing its multiple studio locations. It was a key part of Foundation 9's West Coast presence.
While its development studios were primarily located in North America (USA and Canada), Backbone Entertainment's games were distributed and played globally across numerous platforms including PlayStation, Xbox, Nintendo consoles and handhelds, PC, and arcade. Their work on porting classic titles ensured these games reached international audiences. They also worked with international publishers, making their development services part of the global games industry supply chain.
Historically, around 1500 Park Avenue (as part of Foundation 9 Entertainment)
Emeryville
California
USA
Address: Historical Office, specific address not readily available.
Leveraged the strong game development talent pool in Vancouver and often specialized in specific platform development or co-development projects.
Address: Historical Office, specific address not readily available.
Specialized in development for platforms like Game Boy Advance and Nintendo DS, contributing to a diverse portfolio.
Address: Historical Office, specific address not readily available.
Expanded development capacity and potentially focused on specific project types or co-development efforts.
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As of April 2025, Backbone Entertainment' leadership includes:
Backbone Entertainment has been backed by several prominent investors over the years, including:
Backbone Entertainment is no longer an active operational entity as it was historically. Its studios were part of Foundation 9 Entertainment, which itself underwent significant changes, with assets and studios being sold or closed over time, largely concluding by the mid-2010s. Therefore, there are no executive hires/exits for 'Backbone Entertainment' in the last 12 months in its original capacity. Key historical figures have moved on to other ventures, with some, like Mike Mika, reforming Digital Eclipse as a new, independent entity.
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As Backbone Entertainment is no longer an active company, these email formats are historical and not in current use. During its operational years, it likely followed common corporate email patterns.
Common formats were likely [first_initial][last]@backboneentertainment.com or [first].[last]@backboneentertainment.com
Format
jdoe@backboneentertainment.com or john.doe@backboneentertainment.com
Example
0 (Company is defunct, emails are not active)%
Success rate
GamesIndustry.biz / GameSpot (multiple sources reported) • April 12, 2005
Backbone Entertainment was acquired by the newly formed Foundation 9 Entertainment, a merger of several independent development studios including The Collective and Backbone itself. This move aimed to create one of the largest independent game developers worldwide....more
IGN • August 16, 2005
Backbone Entertainment's original IP, 'Death Jr.', a 3D action-platformer, was released for the Sony PSP, published by Konami. The game was one of the early notable original titles for the handheld platform....more
Game Developer (formerly Gamasutra) • November 7, 2006
Parent company Foundation 9 Entertainment confirmed layoffs at its Backbone Entertainment and The Collective studios. This was part of restructuring efforts within the larger organization....more
Various industry reports and employee profiles • Circa 2012-2015
Over several years, operations under the Backbone Entertainment name significantly scaled down as parent company Foundation 9 Entertainment underwent further restructuring, sales of assets, and studio closures. Many key personnel moved to other companies or new ventures....more
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