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Audiokinetic's Overview

Total employees126
HeadquartersMontréal
Founded2000

Audiokinetic Inc. is a software company based in Montreal, Canada, renowned for developing Wwise®, the most advanced and comprehensive interactive audio middleware solution. Since its founding in 2000, Audiokinetic has been dedicated to empowering sound designers and audio programmers with innovative tools to create highly immersive and engaging soundscapes for video games, virtual reality (VR), augmented reality (AR), and other interactive media. Acquired by Sony Interactive Entertainment in 2019, Audiokinetic continues to operate as a key player in the audio technology space, driving innovation and setting standards for interactive audio production worldwide.

Where is Audiokinetic's Headquarters?

HQ Function

Serves as the global headquarters, housing primary research and development for Wwise, core engineering, global operations management, marketing, and administrative functions.

Notable Features:

Located in the Pôle de Gaspé, a redeveloped industrial complex in Montréal's Sud-Ouest borough, offering a modern and collaborative workspace designed to foster innovation.

Work Culture:

A dynamic and innovative environment driven by a passion for audio technology and gaming. The culture emphasizes collaboration, technical excellence, continuous learning, and supporting the creative vision of its users.

HQ Significance:

The birthplace and central hub for the development of Wwise, influencing the landscape of interactive audio globally. It's a key contributor to Montréal's prominent game development and tech ecosystem.

Values Reflected in HQ: Innovation, quality, collaboration, and a strong connection to the global game development community are reflected in its operations and workspace design.

Location:

Audiokinetic supports game developers and interactive media creators globally through its Wwise audio middleware. This includes direct sales and support operations, extensive R&D for its core technology, localized product offerings (including documentation and support in multiple languages), comprehensive educational initiatives (like the Wwise Certification program), and active participation in international game development conferences and communities. Its strategic office locations in North America and Asia facilitate tailored regional support and business development.

Street Address:

4000 Rue Saint-Ambroise, Suite 301

City:

Montréal

State/Province:

Québec

Country:

Canada

Audiokinetic's Global Presence

Tokyo, Japan

Address: Shinjuku Green Tower Building 20F, 6-14-1 Nishi-Shinjuku, Shinjuku-ku, Tokyo, 160-0023, Japan

To cater specifically to the needs of Japanese and Asian game developers, fostering closer relationships and providing tailored resources for Wwise adoption and integration.

Shanghai, China

Address: Unit 2903, Raffles City, No.268 Xi Zang Middle Road, Huangpu District, Shanghai, 200001, China

To expand Wwise's presence in mainland China, supporting developers with localized expertise and contributing to the advancement of audio in Chinese interactive media.

Buying Intent Signals for Audiokinetic

Highperformr Signals uncover buying intent and give you clear insights to target the right accounts at the right time — helping your sales, marketing, and GTM teams close more deals, faster.

Notable news
Hiring actively
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
Corporate Finance
*Example signal, not calculated in real time

Executive Team of Audiokinetic

As of April 2025, Audiokinetic' leadership includes:

Martin H. Klein - Founder, Audiokinetic & Head of Audio Technology, Sony Interactive Entertainment
Simon Ashby - Vice President, Products

Investors of Audiokinetic

Audiokinetic has been backed by several prominent investors over the years, including:

Fonds de solidarité FTQ (Prior to Sony acquisition)
BDC Capital (Prior to Sony acquisition)
Sony Interactive Entertainment (Acquirer, current parent company)

Executive New Hires/Exits in the Last 12 Months

Hire0
Exits0

Audiokinetic's leadership, notably founder Martin H. Klein and VP Products Simon Ashby, has remained consistent. Since its acquisition by Sony Interactive Entertainment in 2019, major standalone executive changes are less frequently publicized. No significant new hires or departures at the top executive level for Audiokinetic as a distinct unit have been publicly announced in the last 12 months.

Technology (Tech Stack) used by Audiokinetic

Discover the tools Audiokinetic uses. Highperformr reveals the technologies powering your target accounts — helping your sales, marketing, and GTM teams prioritize smarter and close faster.

Audiokinetic Email Formats and Examples

Audiokinetic commonly uses the email format combining the first initial and last name. Other formats might exist but this is a frequently observed pattern for the company.

[first_initial][last]@audiokinetic.com

Format

mklein@audiokinetic.com

Example

80%

Success rate

News and media

Audiokinetic BlogMarch 21, 2024

Audiokinetic Enhances Unreal Engine Integration with Wwise for UE 5.4

Audiokinetic released an updated Wwise integration for Unreal Engine 5.4, streamlining audio workflows for developers using the popular game engine. This update offers improved performance and easier setup for creating rich interactive audio experiences....more

Audiokinetic BlogJune 27, 2023

Audiokinetic Releases Wwise 2023.1 with New Creative Tools and Workflow Enhancements

Audiokinetic launched Wwise 2023.1, a significant update to its audio middleware. The release introduced new features like the Wwise Renderer plug-in and various workflow improvements, aimed at enhancing creative possibilities for sound designers and boosting efficiency for audio teams....more

Sony Interactive Entertainment Press ReleaseJanuary 15, 2019

Sony Interactive Entertainment to Acquire Audiokinetic

Sony Interactive Entertainment (SIE) announced a definitive agreement to acquire Audiokinetic, the leader in interactive audio solutions. This acquisition aims to leverage Audiokinetic's expertise to enhance the PlayStation ecosystem and the broader games industry....more

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